Digit – Multimedia Program – Game With Mathematics
CIFRENKA is the new computer educational game for children, created by the authors of the game LETTER . It is designed primarily for children aged 4-7 years.
In “DIGITAL”, with dynamic adventures with the famous characters Winnie the Pooh, Hedgehog, Rabbit and Turtle, the children enrich and practice their knowledge of mathematics and English.
The little naughties have fun and at the same time count, collect, subtract, assimilate the clock readings, handle geometric shapes and colors, sort objects by signs, navigate complex paths, “arrange” music, listen and sing merry songs. At any time, when the child wishes, the characters can show how the current line would sound in English and vice versa, from English to Bulgarian. All lines are displayed on the screen, which encourages children to read.
“DIGIT” includes the games: “Rabbit’s Alarm Clock”, “Fruit Gathering”, “Travel by Train”, “Labyrinths”, “Building a House”, “Flying a Plane”, “The Numbers”, “Music Room” and ” Forest Concert “.
With the correct answers to the riddles in the various games, “prizes – music boxes” are collected. They line up in the house with “Music Room”, and so the five songs from the final game “Forest Concert” become active.
“Rabbit’s alarm clock” Rabbit has to wake up at a certain time because he likes to be punctual and not be late. Waking up is more fun when he has his friend – a rooster. To “adjust” the readings of the arrows and to confirm the selected position, use the buttons that appear in front of the alarm clock. With three consecutive correct answers, a prize is awarded. To start a new task, use the rotary arrow button that appears behind the clock.
“Fruit Collection” In the game, Hedgehog must collect the exact number of fruits, according to the task of the Turtle. At the beginning it is possible to select a new task using the rotary arrow button. Hedgehog moves through the arrows on the keyboard and picks up fruit with the “SPACE” key on the keyboard. The fruit is carried from Ezhko to the basket. If the fruit around Ezhko is over, he can look for new ones, in the other parts of the garden – to the left and right of the original screen.
“Travel by train” Little chicks love to travel by train. There are chickens getting off or on at each stop. Mecho wants to know their exact number to go to the next stop.
“Labyrinths” With the arrow keys on the keyboard the ball moves along the paths of the labyrinth. When entering a place with a stone, the ball returns from the beginning. A new maze can be loaded from the turn arrow button to the mole.
“Building a house” Mecho has made a complex project to build a house on wood. He tells Rabbit what beam (color and geometric shape) should be raised at the moment. The mouse button “clicks” on the Rabbit when the necessary beam for building the house is in a suitable position for hooking the reel. Once the house is fully built, the characters are happy. Construction can be started from the beginning with the rotary arrow button that appears next to the tree.
“Flying a plane” Winnie and Bunny take off by plane. The plane is controlled by the arrow keys on the keyboard. With the “SPACE” key on the keyboard, the plane emits small clouds of numbers. They can reach any of the large clouds that carry tasks. The goal is for the number in the released cloud to be the correct answer to the task of the big cloud. “Problems” for the pilots are created by the dark cloud, which in a collision with the plane, returns the game to the beginning and the steps achieved so far to receive a prize are lost.
“Numbers” When you “click” on the numbers, Rabbit pronounces the corresponding number in the current language. Numbers can be moved on the screen by holding down the mouse button. Here the parent / educator / can set the child different tasks – arranging the numbers in a certain order, writing two-digit numbers and others. This game does not win “prizes – music boxes”, as there is room for the approach of the adult to the child.
Music Room The received “music box awards” should be grouped by sound and by the color motif depicted on them. It is a mystery on which policy the prizes from one group should be arranged. When arranged correctly (on a shelf with the same color motif on the left), a symbol of the respective song from the concert appears on the right. This song can now be performed by the characters in the game “Forest Concert”. * “Forest Concert” The songs that the characters can perform at the moment are as many as their respective symbols buttons in front of the podium on the stage.
They are used to select the song and play it from the panel that appears in the middle. Execution begins. The child can experiment with the songs: By “clicking” the mouse on one of the characters on the stage, this character stops playing or singing, while the others continue. After “clicking” on the same character again, he joins again. Thus, the child can listen to the playing of one or more instruments for this song, play and stop the vocal part, try to sing the songs with the musical accompaniment of the characters. There is also a surprise – in case after the launch of
“CIFRENKA” you go straight to “Forest Concert”, then all the songs are active – children can listen to the songs and melodies and have fun with them. At the start of each of the other games, only those songs that have been won through the “prizes” are now active.
There is also a surprise – in case, after the launch of “CIFRENKA”, you go straight to “Forest Concert”, then all the songs are active – children can listen to songs and melodies and have fun with them. At the start of each of the other games, only those songs that have been won through the “prizes” are now active.
There is also a surprise – in case after the launch of “CIFRENKA” you go straight to “Forest Concert”, then all the songs are active – children can listen to the songs and melodies and have fun with them. At the start of each of the other games, only those songs that have been won through the “prizes” are now active.